ballistic_types¶
- ballistic_types .. end_balistic_types¶
ballistic_types use_fires_extrapolation <boolean> target_data <type> aero <aero-type> mass <mass-value> end_target_data end_ballistic_types
Overview¶
Ballistic_types defines a list of platform types that should be treated as ballistic projectiles. This means that BallisticPaths can be generated for these types, and special WsfDraw effects are generated for WeaponFired and WeaponTerminated events.
Specify the WSF platform types that should be treated as ballistic types. For example:
ballistic_types
FIRES_60MM_MORTAR
FIRES_107MM_ROCKET
FIRES_120MM_ARTILLERY
end_ballistic_types
Commands¶
- use_fires_extrapolation <boolean>¶
When creating BallisticPaths, directs whether to extrapolate using an existing WSF_FIRES_MOVER, if present. If not present, or if the flag is set false, the path will be computed from target_data, if available.
Default true
- target_data <type> … end_target_data¶
Provide mass and aero characteristics associated with the given ballistic type. These data are needed to calculate BallisticPaths when the use_fires_extrapolation flag is disabled. For example:
ballistic_types ... target_data FIRES_122MM_ROCKET aero 122mm_ROCKET_AERO mass 66 kg end_target_data ... end_ballistic_types
If one defines ballistic target data, it is not necessary to list the type again on a separate line.
- aero <aero-type>¶
Provide aero characteristics associated with the given type.
- mass <mass-value>¶
Provide a mass to be associated with the given type.