WEAPON_MISSED¶
event_output for WEAPON_HIT and WEAPON_MISSED differ only in the event field.
Format¶
<time> <event> { < firing platform id> | < weapon platform id> | <UNKNOWN> } { NO-TARGET | < target platform name>} { IMPLICIT ( <weapon system id> ) | IMPLICIT ( <weapon platform id> )} Engagement: <engagement serial number> Start Time: <time> \ {Launch Pk: <launch Pk> | Intercept Pk: <intercept Pk>} Pk_Degrade: <Pk degrade> Pk: <Pk constraint> Pk_Drawn: <Pk drawn> {CEP: <CEP> | left blank} {UNKNOWN_TARGET Damage_Factor: 0 | INTENDED_TARGET Damage_Factor: <damage> | INCIDENTAL_TARGET Damage_Factor: <damage> | INTENDED_TARGET Damage_Factor: <damage> } {Result: MISSED | Result: DAMAGED | Result: KILLED | Result: UNKNOWN} \ Extended_Result: { Target proximity | AGL limit encountered | MSL limit encountered | Minimum speed encountered | Commanded termination | Maximum time-of-flight exceeded | Coast time exceeded } \
if an Implicit Engagement:If Shooter Present: display shooter kinematic data Launch: LLA: <latitude> <longitude> <altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Target Present: Target: LLA: <latitude> <longitude> <target altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Shooter and Target Present: Truth: Slant_Range: <range> m Ground_Range: <range> m Down_Range: <range> m Cross_Range: <range> m Relative_Alt: <weapon-to-target offset> m
if an Explicit Engagement:If Weapon Present: Weapon: LLA: <latitude> <longitude> <altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Target Present: Target: LLA: <latitude> <longitude> <altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Target and Weapon Present: Miss_Distance: <distance> m \ Weapon_Loc_ECS: [ <x_vec > <y_vec> <z_vec> ] m \ Weapon_Vel_ECS: <impact_speed> m/s * [ <x_vec> <y_vec> <z_vec> ]
Breakdown¶
- <time>
current simulation time
- <event>
WEAPON_HIT or WEAPON_MISSED | Player data consisting of: <firing platform id> or <weapon platform id> or <UNKNOWN> engagement info
- <target platform name> or <NO-TARGET>
target platform info
- <weapon platform id> or IMPLICIT (<weapon system id>)
weapon platform info
- Engagement: <sn>
engagement serial number
- Start Time: <time>
time engagement started
- Weapon Termination data consisting of: if pK Drawn > 0: Launch Pk: <Pk> otherwise Intercept Pk: <Pk>
Pk info |
- Pk Degrade: <Pk degrade>
Pk degrade factor
- Pk: <Pk constraint>
Pk used to determine weapon miss or kill (either Launch Pk or Intercept Pk)
- Pk Drawn: <Pk Drawn>
Pk drawn for target hit assessment
- <blank> or <CEP>
value for Circular Error Probable (CEP)
- one of:
- UNKNOWN_TARGET Damage_Factor: 0INTENDED_TARGET Damage_Factor: <damage factor>INCIDENTAL_TARGET Damage_Factor: <damage factor>INTENDED_TARGET Damage_Factor: <damage factor>
Either there is partial or complete agreement that the target is missing, what the desired target is, or that the current target is not the ‘desired’ target
- one of:
- Result: MISSEDResult: DAMAGEDResult: KILLEDResult: UNKNOWN
effect of weapon on intended target
- if extended result, one of:
- Target_proximityAGL limit encounteredMSL limit encounteredMinimum speed encounteredCommanded terminationMaximum time-of-flight exceededCoast time exceeded
- If a valid weapon is loaded (i.e., Implicit Engagement):
- Shooter Present
- Launch: LLA: <lat> <lon> <alt> mHeading: <heading>Pitch: <pitch> degRoll: <roll> degSpeed: <vel_mag> m/s * <x axis> <y axis> <z axis>Acceleration: <acc_mag> m/s2 * <x axis> <y axis> <z axis>
- Target Present
- Target: LLA: <lat> <lon> <alt> mHeading: <heading>Pitch: <pitch> degRoll: <roll> degSpeed: <vel_mag> m/s * <x axis> <y axis> <z axis>Acceleration: <acc_mag> m/s2 * <x axis> <y axis> <z axis>
- Shooter and Target Present
- Truth: Slant_Range: <range> m Ground_Range: <range> mDown_Range: <range> m Cross_Range: <Range> mRelative_Alt: <weapon to target offset> m
- else (i.e., Explicit Engagement):
- Target Present
- Target: LLA: <lat> <lon> <alt> mHeading: <heading>Pitch: <pitch> degRoll: <roll> degSpeed: <vel_mag> m/s * <x axis> <y axis> <z axis>Acceleration: <acc_mag> m/s2 * <x axis> <y axis> <z axis>
- Weapon Present
- Weapon: LLA: <lat> <lon> <alt> mHeading: <heading>Pitch: <pitch> degRoll: <roll> degSpeed: <vel_mag> m/s * <x axis> <y axis> <z axis>Acceleration: <acc_mag> m/s2 * <x axis> <y axis> <z axis>
- Target and Weapon Present
- Miss_Distance: <distance> m
relative geometry - miss distance
- Weapon_Loc_ECS: [ <ECS_x> <ECS_y> <ECS_z> ] m
weapon location in ECS coordinates
- Weapon_Vel_ECS: <impact_speed> m/s * [ <ECS_x> <ECS_y> <ECS_z> ]
weapon velocity along ECS coordinates
How it Appears in Output¶
WEAPON_HIT
1433.12142 WEAPON_HIT sam-tel-n-1 strike-12 sam-tel-n-1_sam_4 Engagement: 6 Start_Time: 1319.97142 \
Intercept_Pk: 0.3 Pk_Degrade: 1 Pk: 0.3 Pk_Drawn: 0.233329 INTENDED_TARGET Damage_Factor: 1 Result: KILLED \
Extended_Result: Target_proximity \
Target: LLA: 36:59:26.39n 114:50:58.73w 9144 m Heading: 194.208 deg Pitch: -0.000 deg Roll: 0.000 deg \
Speed: 257.222 m/s * [ -0.969 -0.245 0.000 ] Acceleration: 0.000 m/s2 * [ -0.000 0.000 0.000 ] \
weapon: LLA: 36:59:26.38n 114:50:58.71w 9145.4636 m Heading: 29.404 deg Pitch: -5.185 deg Roll: 0.000 deg \
Speed: 480.074 m/s * [ 0.868 0.489 0.090 ] Acceleration: 76.511 m/s2 * [ -0.517 0.556 -0.651 ] \
Miss_Distance: 1.57525 m \
Weapon_Loc_ECS: [ 0.0060425 -0.582442 -1.46361 ] m \
Weapon_Vel_ECS: 730.75 m/s * [ -0.983394 -0.1715 0.0593712 ]
WEAPON_MISSED
1409.86108 WEAPON_MISSED sam-tel-n-1 strike-23 sam-tel-n-1_sam_1 Engagement: 3 Start_Time: 1293.81108 \
Intercept_Pk: 0.3 Pk_Degrade: 1 Pk: 0.3 Pk_Drawn: 0.317335 INTENDED_TARGET Damage_Factor: 0 Result: MISSED \
Extended_Result: Target_proximity \
Target: LLA: 36:58:50.62n 115:29:11.80w 9144 m Heading: 162.556 deg Pitch: -0.000 deg Roll: 0.000 deg \
Speed: 257.222 m/s * [ -0.954 0.300 0.000 ] Acceleration: 0.000 m/s2 * [ -0.000 0.000 0.000 ] \
weapon: LLA: 36:58:50.62n 115:29:11.82w 9145.2198 m Heading: 328.141 deg Pitch: -5.763 deg Roll: 0.000 deg \
Speed: 462.510 m/s * [ 0.845 -0.525 0.100 ] Acceleration: 84.006 m/s2 * [ 0.111 0.688 0.717 ] \
Miss_Distance: 1.29594 m \
Weapon_Loc_ECS: [ -0.0022277 0.437617 -1.21982 ] m \
Weapon_Vel_ECS: 713.694 m/s * [ -0.984886 0.160515 0.0650741 ]
How to Show Event Messages¶
event_output file replay.evt # write event messages to file "replay.evt" enable WEAPON_HIT enable WEAPON_MISSED end_event_output