WEAPON_FIRE_ABORTED¶
The WEAPON_FIRE_REQUESTED event occurs any time a weapon launch is requested. For a salvo firing request, it will appear for each round in the salvo.
The WEAPON_FIRE_ABORTED can occur directly via a command or indirectly when the weapon determines that it cannot launch.
Format¶
<time> <event> <platform> {<target info> | UNKNOWN-TARGET} weapon: <name> Target_Track: <id> Quantity: <qty>
Breakdown¶
- <time>
current simulation time
- <event>
WEAPON_FIRE_REQUESTED or WEAPON_FIRE_ABORTED
- <platform>
name of platform added
- one of:<target name> , <track id> , UNKNOWN-TARGET
If target track is available, print target name if known, else print track id
- weapon: <name>
name of weapon aborted or requested
- Target_Track: <id>
id of track weapon was or will be aimed at
- Quantity: <qty>
The number of weapons requested to be fired or aborted.
How it Appears in Output¶
1284.79108 WEAPON_FIRE_REQUESTED sam-tel-n-2 strike-11 weapon: sam Target_Track: sam-cmdr-n.1 Quantity: 1
1284.79108 WEAPON_FIRE_ABORTED sam-tel-n-2 strike-11 weapon: sam Target_Track: sam-cmdr-n.1 Quantity: 1
How to Show Event Messages¶
event_output file replay.evt # write event messages to file "replay.evt" enable WEAPON_FIRE_ABORTED enable WEAPON_FIRE_REQUESTED end_event_output