WEAPON_TERMINATED¶
event_output for WEAPON_TERMINATED.
Format¶
<time> <event> { < firing platform id> | < weapon platform id> | <UNKNOWN> } { NO-TARGET | < target platform name>} { IMPLICIT ( <weapon system id> ) | IMPLICIT ( <weapon platform id> )} Engagement: <engagement serial number> Start Time: <time> \ {Launch Pk: <launch Pk> | Intercept Pk: <intercept Pk>} Pk_Degrade: <Pk degrade> Pk: <Pk constraint> Pk_Drawn: <Pk drawn> {CEP: <CEP> | left blank} {UNKNOWN_TARGET Damage_Factor: 0 | INTENDED_TARGET Damage_Factor: <damage> | INCIDENTAL_TARGET Damage_Factor: <damage> | INTENDED_TARGET Damage_Factor: <damage> } {Result: MISSED | Result: DAMAGED | Result: KILLED | Result: UNKNOWN} \ Extended_Result: { Target proximity | AGL limit encountered | MSL limit encountered | Minimum speed encountered | Commanded termination | Maximum time-of-flight exceeded | Coast time exceeded } \
if an Implicit Engagement:If Shooter Present: display shooter kinematic data Launch: LLA: <latitude> <longitude> <altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Target Present: Target: LLA: <latitude> <longitude> <target altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Shooter and Target Present: Truth: Slant_Range: <range> m Ground_Range: <range> m Down_Range: <range> m Cross_Range: <range> m Relative_Alt: <weapon-to-target offset> m
if an Explicit Engagement:If Weapon Present: Weapon: LLA: <latitude> <longitude> <altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Target Present: Target: LLA: <latitude> <longitude> <altitude> m Heading: <heading> deg Pitch: <pitch> deg Roll: <roll> deg \ Speed: <vel mag> m/s * [ <x_vec> <y_vec> <z_vec> ] Acceleration: <acc mag> m/s2 * [ <x_vec> <y_vec> <z_vec> ] \ If Target and Weapon Present: Miss_Distance: <distance> m \ Weapon_Loc_ECS: [ <x_vec > <y_vec> <z_vec> ] m \ Weapon_Vel_ECS: <impact_speed> m/s * [ <x_vec> <y_vec> <z_vec> ]
Breakdown¶
This section of the documentation is incomplete.
How it Appears in Output¶
1401.24108 WEAPON_TERMINATED sam-tel-n-2 strike-11 sam-tel-n-2_sam_1 Engagement 1 Start Time: 1285.79108 \
Intercept Pk: 0.3 Pk Degrade: 1 Pk: 0.3 Pk Drawn: 0.673364 INTENDED_TARGET DAMAGE_FACTOR = 0 MISSED \
Target Lat: 36:56:01.76n Lon: 114:43:01.12w Alt: 9144 m \
weapon Lat: 36:56:01.75n Lon: 114:43:01.12w Alt: 9143.93 m Miss Distance: 0.100394 m \
weapon Hit In Target :ref:`ECS`: X = 0.0231154 m Y = -0.0719721 m Z = 0.0660658 m \
Impact Vel in Target :ref:`ECS`: 722.897 m/s * ( X = -0.968725 Y = -0.233139 Z = 0.0849602 )
1433.12142 WEAPON_TERMINATED sam-tel-n-1 strike-12 sam-tel-n-1_sam_4 Engagement: 6 Start_Time: 1319.97142 \
Intercept_Pk: 0.3 Pk_Degrade: 1 Pk: 0.3 Pk_Drawn: 0.233329 INTENDED_TARGET Damage_Factor: 1 Result: KILLED \
Extended_Result: Target_proximity \
Target: LLA: 36:59:26.39n 114:50:58.73w 9144 m Heading: 194.208 deg Pitch: -0.000 deg Roll: 0.000 deg \
Speed: 257.222 m/s * [ -0.969 -0.245 0.000 ] Acceleration: 0.000 m/s2 * [ -0.000 0.000 0.000 ] \
weapon: LLA: 36:59:26.38n 114:50:58.71w 9145.4636 m Heading: 29.404 deg Pitch: -5.185 deg Roll: 0.000 deg \
Speed: 480.074 m/s * [ 0.868 0.489 0.090 ] Acceleration: 76.511 m/s2 * [ -0.517 0.556 -0.651 ] \
Miss_Distance: 1.57525 m \
Weapon_Loc_ECS: [ 0.0060425 -0.582442 -1.46361 ] m \
Weapon_Vel_ECS: 730.75 m/s * [ -0.983394 -0.1715 0.0593712 ]
How to Show Event Messages¶
event_output file replay.evt # write event messages to file "replay.evt" enable WEAPON_TERMINATED end_event_output