WsfBMAssetMap

WsfBMAssetMap

Construction: WsfBMAssetMap newObj = WsfBMAssetMap();
Clone: WsfBMAssetMap newObj = WsfBMAssetMap(other);

WsfBMAssetMap is the script interface for the battle manager Asset Map. This structure allows initialization of the IADS chain of command for the battle manager’s asset management friendly asset perception initialization.

Methods

void Add(WsfBMAssetRecord asset_record)

Initializes the battle managers own platform index for self-perception purposes.

bool Exists(int platform_index)

Returns true if an asset record of the given platform index exists, otherwise false.

WsfBMAssetRecord Get(int platform_index)

Returns the asset record associated with the given platform index. If no record exists, then the returned object will fail the .IsValid() check.