WsfSixDOF_RollDeltaManeuver¶
- WsfSixDOF_RollDeltaManeuver inherits WsfSixDOF_Maneuver
Overview¶
This maneuver sets a target change in roll angle for the platform to which it is assigned. This maneuver is done executing as soon as the target is set, so if there is a need to wait for the achieved change in roll angle, a WsfSixDOF_ManeuverConstraint must be used.
Methods¶
- static WsfSixDOF_RollDeltaManeuver Construct(double aRollDeltaDeg)¶
Construct a maneuver that will set a target change in roll angle for the platform to which the maneuver is assigned.
- double GetRollDelta()¶
Return this maneuver’s target change in roll angle.