Overview¶
Define weapon effectiveness by creating a new or editing an existing weapon effects type.
Creating a weapon_effects type¶
A weapon_effects command that occurs outside of a platform(_type) definition will create a new weapon_effects type.
weapon_effects <new-type-name> <base-type-name>
weapon_effects subcommands
end_weapon_effects
<new-type-name> : Name of the new weapon_effects type to be created. This must be unique among all the weapon_effects types.
<base-type-name> : Name of an existing or predefined weapon_effects type whose definition will be used as the initial definition of the new type.
Subcommands¶
:Any of the Subcommands valid for <base-type-name>.
Using a weapon_effects type¶
A weapon_effects command that occurs inside a weapon(_type) definition indicates that engagement results for the weapon should be computed using the indicated weapon_effects type
weapon
weapon_effects <type-name>
end_weapon
- <type-name>
Name of an existing or predefined weapon_effects type whose definition will be used to create the new instance.