WSF_CARLTON_LETHALITY

weapon_effects WSF_CARLTON_LETHALITY
weapon_effects <name> WSF_CARLTON_LETHALITY
   ... weapon_effects Commands ...
   ... WSF_EXPLICIT_WEAPON_EFFECTS Commands ...
   ... WSF_CARLTON_LETHALITY Commands ...
end weapon_effects

Overview

The Carlton Damage Equation is most often used for indirect fire artillery engagements against fixed ground targets. Down range and cross range miss distances are assumed to occur in a more-or-less horizontal plane containing the target, and the weapon’s velocity vector is used to orient the values in a near-far, right-left direction. Any Z offsets are ignored. Orientation of either the weapon or the target do not matter. This implements the Carlton lethality model as expressed by the equation:

P_k = D_0 \times e^{(\frac{-\pi D_0} {LA} \times (x^2 \times RDR + y^2 \times \frac{1} {RDR} ))}

Where:

D_0

Input parameter for the weapon/target pair (defined as an input value)

LA

Lethal area for the weapon/target pair (defined as an input value)

AOF

Angle of fall of the weapon (relative to horizontal)

x

Downrange miss distance

y

Cross range miss distance

RDR = \frac{1}{1 - 0.8 \times \cos AOF}

Commands

Warning

The following weapon_effects commands are not compatible with WSF_CARLTON_LETHALITY. Use of these commands will result in an input processing error.

d_zero <real-value>

The value of D_0 in the range [0 .. 1].

Default: 0.5

lethal_area <target-type> <area-value>

Specify the lethal area (LA) for a target of the specified type. This command should be repeated for all target types to which this lethality object will be applicable.

Note

If there is no lethal area defined for the target type, the munition is assumed to have NO effect on the target.